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New Merchant Role Idea – Embracing the Market!

Soulsunder187
(@soulsunder187)
Active Member

Hey everyone, 

I wanted to share a cool experience I had in-game today that gave me a fresh perspective on how to play. Up until now, I was pretty focused on power farming for gold. But today, I decided to mix things up by focusing on selling and collecting items from loot drops, and honestly, it was way more fun than anticipated.

Instead of mindlessly grinding for gold, I took my time gathering items and exploring the town to find the best places to sell them. It got me thinking: what if the game had a more defined merchant role? Imagine a character who specializes in trading, traveling between towns to find the best prices for their wares. It would be a whole new way to interact with the game’s economy and add a little more life into what already exists.

To make this even more immersive, I thought of incorporating the Item Identification skill. This could be used not only to appraise items but also to help merchants discover where they can get the best deals on different goods. This would give players a reason to visit multiple towns, interact with different markets, and add an extra layer of strategy to item collection and sales.

Considering prices from NPCs and internal game limits, this shouldn't be able to break the economy. All it will do, is add another step into the process of turning your time into in game currency. Whether it be lockpicking a chest, slaying a monster, or hunting down a fellow merchant in need. This allows you to get the most from your time, and do something other than kill, loot, and repeat.

Either way, it seems like a step in the right direction to tie everything in the game together into one cohesive world. 

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Topic starter Posted : 09/10/2024 9:04 pm
UO Immortal
(@uo-immortal)
Admin

Thank you for sharing this idea. I think it would be a great addition to in-game systems, and it inspired a server update. A first version of changing item markets is live; patch notes and wiki documentation is forthcoming. It is based around the Item Identification skill. To start using it, use the Item ID skill and target yourself for more information (need 60.0+ skill).

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Posted : 16/10/2024 4:27 pm
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