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Changes to casting and more!
Major Updates
-Magery spell mechanics are set to pre-Age of Shadows values.
- Spell delay = 0.25 + (0.25 * Spell Circle) seconds
- Recast delay = 0.5 seconds
- No interruption delay
- Fast cast delay = 2.25 seconds
-Players casting spells can walk during the casting/words of power.
Minor Updates
-Leather & some wood hues have been changed to more neutral colors.
-Disabled jack-of-all-trades racial bonus.
-Added Sherry the mouse to Britain.
- Sherry responds to numerous key words.
-More adjustments to the Minoc Castle sparring pit.
-Changes to housing placement and yards.
- A contract for house construction is purchased from architects in place of individual house deeds. This is a one time use item that allows you to see all available houses and attempt house placement before needing to commit to the full purchase price.
- 80% of the purchase price is refunded when demolishing a house.
- There is a several tile buffer zone around houses and their yards to avoid overlapping yards with adjacent housing.
- You are able to stand anywhere in your yard while locking down items.
-A number of changes to spell casting.
- Able to run with pre-casted spells, only can walk while casting.
- Only words of power will show when casting (spell names do not appear).
- Blade spirits & energy vortices can attack the caster. Some strategy will be required when using these spells.
- Summon familiar, animate dead, and wither cannot be cast in town.
- Some necromancy spells' cast times have been modified.
- Male and female wraith forms use the same body.
- Cleanse by fire's cure rate was increased and damage to caster was decreased.
- Dispel evil was changed to have two functions. After casting, target oneself for the original use, target a foe to decrease their physical resistance. The resistance is dropped 1, 5, or 10% based on your karma. An addition 5% is removed for targets in necromancy spell forms.
-Several changes to gaining/losing karma.
- There is now a substantial karma loss for killing neutral or positive karma blue players when your karma is over 5000.
- Red players cannot gain karma from PvM.
- Turning red immediately drops your karma to -2500, if it was higher. This includes turning red from killing NPC vendors/guards.
-Poison, strangle, and bleed attack do not stack on players. Only one can be active at a time.
-Provocation can be used to provoke creatures onto players.
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Posted : 23/06/2021 4:58 am